Useful Stuff

What do we mean by useful?

Keep visiting this page to find out top tips guides, case studies and research – basically, things that might be of use if you’re interested in running your own creative programmes. We don’t have all the answers but we can share what we have learned.
Data Driven Decision Making – a case study

Data Driven Decision Making – a case study

Read: an insight into how Peterborough Presents uses data and research to decide which neighbourhoods to work in and who to work with. Useful for others running community-based projects or looking to reach new audiences.

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Creativity and Wellbeing – a case study

Creativity and Wellbeing – a case study

Read: an insight into the impact of creativity on wellbeing told through Peterborough Presents projects. Evaluator Jamie Buttrick looks at the impact of creative activities on the wellbeing of participants, attendees, creative practitioners and communities. Useful for others running community-based projects.

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Millfield Link – a case study

Millfield Link – a case study

Read: an insight into our work in Millfield from 2017 – 2022. The case study shares what happened, the learning and the challenges. Useful for others running community-based projects about telling stories through art.

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Creative wellbeing research

Creative wellbeing research

Read: we’ve been exploring how our programme can support personal and community wellbeing. This document pulls together a few links to research, organisations, toolkits and interesting quotes in case you’re interested in exploring this too

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Barefoot Walking

Barefoot Walking

Read & watch: Environmental art therapy practitioner Sandra Keating exploring the physical, mental, emotional and physiological effects of grounding through barefoot walking practices.

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